Friday, May 1, 2009

Object Viewer

Hello,

it's been more than a month without updates, quite a long time. Today I bring good news: An Object Viewer is being developped. One of the current lacks of revolution engine is the lack of tools. There are almost no tools to simplify the task of creating a game, almost all is made by code, even materialas have to be coded. But this is gona start changing. The first tool is almost finished and will most likely be released among next week. It is a small application for our Wiis, running the current implementation of revolution engine 0.4 (W.I.P.) and allows us to quickly see how our objects would look in a game using revolution engine 0.4. We can adjust things such us lighting conditions and material properties and even save this into a material file so we don't need to code that stuff ever again. This visual material editor makes easier, faster and more intuitive the process of creating materials for our objects and at the same time fits perfectly for artists because you don't need to write a single line of code. With that, I say goodbye, but I give you a couple of screenshots of the development of Revolution engine Object Viewer.

5 comments:

Kevin said...

Great news for a great work !!! ... keep up please

SiTH Down said...

Genial, estás haciendo un gran trabajo, qué bien pinta...

Espero que obtengas el reconocimiento que mereces :)

Kagemaru said...

does anyone know how to name/define an object, and then move it after wards, algien que sabe como nombrar los objetos y desupes mover los en rev 0.3?

theres no documentation on it, neither on the md5 part, please someone help

Kagemaru said...

someone anyone please help, im tearing my hair out here, i really dont know what to do.... since none og the old functions work, and i dont understand the new ones

Kagemaru said...

Hei Technik! thanks again man!

You ARE the GREATEST!!!

cant wait to see more of the engine!!