20 days after, what's left?
Well, I'm having some problems with 2D system. While in earlier versions the 2D system was quite simple, this time it's much more complex. Changes involve a new node-based structure, dinamic layer updates, multiple coordinates systems, memory "pools" (they're actually more like queues), etc...and such a complex system requieres a lot of work and debugging, so it's dalaying me.
And there are good news also: 2D is the biggest problem but the ONLY problem.
Everything else is ready inside the engine.
I still have to finish the extra tools like model viewer and 3ds max plugin, but the engine itself is almost finished!
So keep an eye on this blog!