Well, so... What's the current state of the engine? is it almost fnished? is it starting? can it render anything? That's why I'm writing today, to say what the engine can do right now, and what remains to be made for the first alfa of v5.0 to be released.
Let's start with what it does right now:
Basic Skybox rendering
Static model loading (RMD format)
Based on Phong lighting ecuation
Now, What can we expect from 0.5 alfa one?
Ok, I will add basic 2D support, correct transparency, fix some bugs and...that's all.
So that means the first alfa release will be very soon.
But..is that all there is? No, but you guys have alredy waited for long for this version, so I will release it with basic features and will update it quite often to add new features (i.e. Shadows, animated models, terrains, more material types, more skyboxes, etc...)
Moreover, the engine won't come alone, three useful tools will be in the packet: Model Viewer (to visualice your RMD models on wii), obj2Rmd converter and a 3ds max script to export your own models natively.
And even more, there will be some basic examples on comon tasks like loading models, working with 2D, cameras, lights, etc...