Here you can download the latest version of Revolution engine.
This is a minor update featuring some optimizations and bug fixes along with better memory management, better use of TEV and some other things like a screenshot function.
You can see the whole changelog at wiibrew
Enjoy!
Sunday, August 29, 2010
Saturday, August 28, 2010
In-dev screens of Model Viewer
Wednesday, August 25, 2010
Rev 0.5.1 speed boost
Due to lighting algorith enhancements, Rev 0.5.1 will be about 8% faster rendering polygons. Currently it lights more than 400.000 faces per second (about 7000 faces per frame)
Some of the changes in this minor version will be:
-Lighting speed boost
-Better memory management
-Advanced screenshot function
-Added offClick onOver and offOver functions to buttons
-Added getType, getParent, getNext and getChild methods to N2D and NODE classes
-WINDOWs for 2d system
-Custom expansion data for nodes and 3d nodes
Comming soon.
Some of the changes in this minor version will be:
-Lighting speed boost
-Better memory management
-Advanced screenshot function
-Added offClick onOver and offOver functions to buttons
-Added getType, getParent, getNext and getChild methods to N2D and NODE classes
-WINDOWs for 2d system
-Custom expansion data for nodes and 3d nodes
Comming soon.
Monday, August 16, 2010
Rev 0.5 Released!!
Yes!!
The final version of Revolution Engine 0.5 is finished, uploaded and ready to be downloaded.
I really think you all will enjoy it. Demos will be released in the next 24 hours.
As alwais, you can download it at Revolution Engine and see specifications at www.wiibrew.org
The final version of Revolution Engine 0.5 is finished, uploaded and ready to be downloaded.
I really think you all will enjoy it. Demos will be released in the next 24 hours.
As alwais, you can download it at Revolution Engine and see specifications at www.wiibrew.org
Sunday, August 15, 2010
Wednesday, August 11, 2010
Rev 0.5 will be released by the end of August
Yes, so many times I've talked about this version, but it's now ready, finished, tested, etc...No alphas, no betas, no more half-finished versions, Just the final Revolution Engine 0.5 version. Feature list won't be revealed until the release day, but I will post another list right now: Examples list.
Yes, for the first time, Revolution engine will come with a set of examples showing how to do the basics. Thought there might be last minute changes, this is the list of examples incuded:
//For 3D
-Objects & Model:, display 3D stuff on the screen
-Materials & lights: increasing realism
-Nodes: Attach, deAttach, move, rotate, setPos...all that useful stuff
-Cameras & Viewports: Using cameras, split-screen, etc...
//For 2D
-Panels & Nodes: the basics
-Texts: no description needed
-Buttons & pointers: Actively using wiimote pointers in the engine
I'm sorry I can't post any captures/videos now, but soon you will be able to run those examples on your own wii, even more, soon you will be using it all to create your own games for wii
Yes, for the first time, Revolution engine will come with a set of examples showing how to do the basics. Thought there might be last minute changes, this is the list of examples incuded:
//For 3D
-Objects & Model:, display 3D stuff on the screen
-Materials & lights: increasing realism
-Nodes: Attach, deAttach, move, rotate, setPos...all that useful stuff
-Cameras & Viewports: Using cameras, split-screen, etc...
//For 2D
-Panels & Nodes: the basics
-Texts: no description needed
-Buttons & pointers: Actively using wiimote pointers in the engine
I'm sorry I can't post any captures/videos now, but soon you will be able to run those examples on your own wii, even more, soon you will be using it all to create your own games for wii
Friday, May 14, 2010
Release
Last days I've been thinking a lot about this project. The fact that my Wii is broken prevents me to develop actively for a while, but I think there is no need to stop the project itself just because I have to pause. This is why I have decided to release the code "As is" right now, and as it was befaore last add ons. Since I anounced the core was finished and running I've made some improvements and bug-fixing, some deep changes also and I've also broken something in the render system (I could repair this if I could test it).
What do I mean? easy, I'll release and publish the source code of the engine, and some of the ideas that guided me in the development, in the hope that the Scene comunity can help the project and continue it with me. This is a call for developpers interested in this project to join and maybe make a team to support this powerful engine and finish it.
First of all, let me a few days to organice everything and generate some basic directrices, roadmaps or something. Sugestions and advices will be wellcome.
Then, when I think everything is ready, the code will be published, so everyone can take a look at it.
Moreover, from right now on, any developer interested in the project can send me an email and I'll be pleased to send him a copy of the source code or answer any question he has.
My e-mail is cjtech90@gmail.com
Thank you everyone who follows this project.
By!
What do I mean? easy, I'll release and publish the source code of the engine, and some of the ideas that guided me in the development, in the hope that the Scene comunity can help the project and continue it with me. This is a call for developpers interested in this project to join and maybe make a team to support this powerful engine and finish it.
First of all, let me a few days to organice everything and generate some basic directrices, roadmaps or something. Sugestions and advices will be wellcome.
Then, when I think everything is ready, the code will be published, so everyone can take a look at it.
Moreover, from right now on, any developer interested in the project can send me an email and I'll be pleased to send him a copy of the source code or answer any question he has.
My e-mail is cjtech90@gmail.com
Thank you everyone who follows this project.
By!
Sunday, May 9, 2010
My Wii is Bronken
Yes, my wii is bronken, bluetooth doesn't seem to work. So I can't do any test and this prevents me to work on the engine, until I can repair this. Sorry, but the project is paused at the moment.
Edit: Donations for a new wii would be appreciated.
Edit: Donations for a new wii would be appreciated.
Monday, March 8, 2010
Core Engine: finished and running
Yes, it is. A couple of days ago I got to finish the 0.5 version (alpha 1) that I will publish soon. I can't publish it yet because the extra tools and the documentation aren't ready, but the hardest, largest part is already finished. Soon I will upload some screens from the model viewer.
Goodbye!
Goodbye!
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